MY COACHING FOR YOUMC4Y P. Hoenig

Games

The Lighthouse – when more light is not the answer

A graphical adventure in six scenes: the lighthouse is dark and the ships cannot find their way in. The lamp is not broken – it is pointing the wrong way.

By Peter Hoenig · · 3 min read

This article was created with the AI assistant Claude and published by Peter Hoenig.

The Lighthouse seen from the gallery across the coast: the bearing disc shows 262 instead of 118 degrees, the cone of light falls on the open sea, the handwheel on the right

The lighthouse is the emblem of my work, and there is a reason for that: a lighthouse produces nothing, transports nothing and sells nothing. It gives orientation. Out of that came a small graphical adventure: The Lighthouse, six scenes, in your browser, free of charge and with nothing transmitted.

The story

It is night, the tower stands dark, and a cutter is waiting outside. You open the keeper's house, find tools, reassemble the rotating mechanism, wind up the weight and light the lamp. The tower shines. And outside – nothing happens.

Because the lamp was never broken. The wick is clean, the glass has no crack, the mirror is spotless. The logbook records that the last keeper spent four weeks taking the lamp apart and putting it back together. It shone impeccably every evening – out onto the open sea. The task is not to repair. The task is to aim.

Why this is more than a story

I have seen this case in companies often enough to consider it the normal case. A department works for months on making something better: faster, cleaner, better documented, properly certified. All of that is true. Only the whole thing points in a direction that helps nobody – and in the meantime nobody has asked the people who are supposed to come in.

In the game the radio traffic makes that clear. The skipper outside says the decisive sentence, but only if you ask him the right thing: "We do not need more light. We need one that tells us where the gap is." That is the difference between performance and orientation – and exactly why my guiding question stands at the end of the game: does this serve people?

The second ending

There is an ending in the game in which everything works. The mechanism ticks, the beam turns evenly, and from the beach it looks magnificent. And the cutter waits another hour and then takes the long way round. That ending is reachable, and I find it the more instructive of the two.

Who is this for?

For anyone who enjoys twenty quiet minutes. For workshops as a way into the subject of clarity of purpose – a game you can talk about afterwards. And for me as a small explanation of why a cone of light sweeps across the screen on my home page.

In short

Free as free software, independently implemented: Open The Lighthouse. If a lot is running in your organisation and little of it arrives, the question may not be how to shine more brightly, but where to point. I am happy to talk about that in a free initial consultation.

Setting, characters and plot are invented. All images consist of basic shapes of my own.

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